Sterling Adventure Company

Into Thunderspire session 16

The party entered Thunderspire Mountain and on their way top the rumored Seven Pillared Hall they encountered a hideout of the “Bloodreavers” and within they espied their old friend Rendil Halfmoon. They rushed in and slaughtered all the Bloodreavers and rescued Rendil again.

When they entered the seven pillared hall the first place they went was to the customs house where they met Orontor, one of the mages of saruun, a cabal that runs the seven pillared hall. He gave them a quest A favor for the Mages. They knew that if they could do this for the mages they would be that much closer to securing another line of communications to Thunderholme.

On the way to the Inn Rendil pointed out some establishments of note in the seven pillared hall. The Custom House, The Deepgem Company, Temple of Hidden light, House Azaer, Minotaur Statue, Gendar’s Curios and Relics, Grimmerzhul Trading Post, The Dragon Door, Tower of Saruun.

Rendil next took them to the Halfmoon Inn and introduced them to many of its regulars. Brugg, Charrak, Harwin, The Ordinator Arcanis, Bennik the Wanderer, Surina, Terrlen Darkseeker, and Vadriar the Sage.

They also talked to some dwarves from the Deepgem company. they told them of a dwarf who styled himself as the king of the Dwarves. This dwarf may possess the Crown of Command. (probably not)


When asked about dreambinding Valthrun became quite animated. He had heard of it and thought that it was a lost art and wondered just who could have given Orytar the ritual. Nevertheless, it is quite a boon if it is in fact a demon who is persuing you on the dreamscape. He doesn’t really know much about it other than it must be a really fluid and bizarre way to travel.

Back to Winterhaven and beyond session 15

The adventure started with the doughty party at the top of the steps looking down. At the base of the steps were about a dozen corpses strewn about andpiled up against the doors to the right and straight beyone. To the left was a wide opening with more stairs which were flanked by two braziers providing feint light to the room beyond. Bearn shot an arrow from the top of the steps to see if there would be any movement from the corpses (because all previous corpses in this infernal crypt had gotten up and attacke), but this time there was no movement. They descended the stairs and could see a large hulking figure, unmoving, in the center of the room. As they descended those steps the zombie hulk attacked and bearn gave it what for. Next Aponym moved in and the brazier to his left tilted and threw flames and brimstone at him which he dodged with characteristic Eladrin savoire faire. The fight was on as they espied Tar Lorval moving behind some pillars at the back of the room. The melee was pitched and our heroes faced not only those two defenders but four rotting skeletons that had arisen from the piles of corpses. Although the skellies were easily dropped, they seemed to rise again just as easily. The zombie hulk also rose a turn after being killed and this time Aponym was knocked unconscious and would have died were it not for Thunefir’s intervention. Ultimately, all the foes were slain and treasure was collected. Off note was a ring belonging to Nemaniae, a Tiefling empress from long ago.

The party continued on their way to Winterhaven and then to Thunderspire Mountain where they have it on pretty good authority is a place called the Seven-Pillared Hall. The main objective at Thunderspire is to find a path to Thunderholme and sneak in through the back way, as it were. The key to that will be setting up a reliable line of communications between Thunderholme and Lord Sterling in Arabel. They met a fellow adventurer named Orytar who told them some tales from Thunderholme and his run ins with Karn Dzul, an immoleth demon who reputedly possosses the phylactery of the dracolich Aurgloroasa. He gave them the Ritual of Dreambinding which will allow them to face the Demon on the Dreamscape as a united party.

These are the goals discussed and taken up while in Winterhaven.

1. Defeat the Bloodreaver slavers and recover some folks, Lord Padraig offers 1000gp for proof of their demise – 1250xp.

2. Secure the Seven Pillared Hall as a line of Communication – 1250xp.

3. Establish a base at the Halfmoon Inn – 200xp.

4. Confront Noristo and replace/combine House Azaer with House Sterling. 1250xp.

5. Open diplomatic ties with the mages of Saruun – 200xp.

6. Recruit the Deepgem Company Dwarves – 200xp.

7. Befriend Gendar, the drow merchant – 200xp.

8. Become dream bound by using the ritual – 200xp.

From ancient tomes come more questions
Thunefir, Library Paraprofessional

Thunefir had spent a great deal of time consulting the archives of his people. He has learned that the Dwarves of Thunderhelm were in possession or control of objects called "spades". The controller or operator of the spades could compel these spades to great amounts of work, thus increasing the amount of the mountain the dwarves could mine.

Apparently, the use of these spades came as the result of a bargain struck with the Minotaurs of Thunderspire. 

Thunefir is concerned at this. If a Dwarven community mines too much and the population cannot keep pace with growth of the Dwarven Hearth, then the Dwarves places themselves at risk of trying to protect and guard more than they can.


Hmmm, did the Minotaurs betray the Dwarves?

Did the Dwarves of Thunderholm over expand?

Did the Dwarves of Thunderholm become lazy?

Did they grow complacent.

Only the Mountain can answer these questions.

A little deeper Delve session 13,14

As they left Arabel on their way to Winterhaven, the party was accosted by Sir Iglestrom of the Purple Dragons. He asked them if they would investigate some disturbing reports of the Necromancer Lar Torval in the Hullack Forest. He gave them some rudimentary directions and a sharp eye noticed the Lair as they approached.

Descending into the lair they were attacked by two wights and three boneshard skeletons. They focused on the wights and then started on the skellies. Much to their horror they discovered that when each skelton was bloodied they released a hail of bone and did it again when they were finally dropped. This proved to be the most troublesome aspect of all and Bearn and Darius were almost reduced to death by these attacks. The party took a short rest and prepared to delve deeper.

They entered the descending hallway on the opposite side and were immediately attacked by two skeletons throwing flaming spheres at them. The skeletons fell back into a room and were replaced by two zombies who radiated cold and stood above an evil hly symbol to a dark and fell god. Darius and Bearn fell upon them and quickly discovered they were taking cold damage every round just by being near them, and still the three skeletons continued to lob flaming spheres at them.

This was ultimately an encounter that was decided by missile fire, but blockers were still required and they took a lot of damage. When the dust cleared and the last foe was felled the party was nearly spent. Fortunately they earned another action point and are ready to descend into the last and final chamber to try and take out the necromancer Lar Torval. This may prove to be their biggest fight ever…

High Council in Arabel session13

High Council in Arabel Prologue The time has come said Lord Sterling, to talk of many things, of candles and sealing wax, of cabbages and kings, of why the sea is boiling hot and whether pigs have wings. A perfect storm of events and opportunities lay before us and we must make our plans and carefully set events in motion. We each have our separate dreams; we can see them all fulfilled if we work together. Aponym and I wish to see a secure future for our progeny. Thunefir and Bearn wish to see the Sterling silver dwarves regain their hold and home, secure and proud. Nemanock wishes to secure his birthright and claim his heritage. Darius wishes to find his father’s fate, take up his destiny, and secure the realm of Cormyr.

We will first address the Dwarven concern.

We will now hear from Nemanock. Nemanock is a bastard son of Lord Noristo of the House of Azer. his Mother and Lord Sterlings mother are cousins through the grand Matriarch of the family. House Azer has no closer heirs than Nemanock, though there are many who would claim that position in his absence. Lord Noristo would just as soon have one of them succeed him than Nemanock. In all probability, Lord Noristo will want Nemanock dead. Nemanock wants to free his mother from her wrongful imprisonment and take his rightful place at the head of House Azer. Having a blood connection to royalty would be of utmost benefit to Lord Sterling.

We will now hear from the Purple Dragons. Darius wants to find out his father’s fate and fulfill his own role as a purple dragon and work with the dwarves in securing their part of Cormyr.

I will now address my own concern and interest. I wish to secure the title of Lord Sterling. To that end I will support all your designs. I want favorable regard with respect to trade with Thunderholme and exclusive rights of first refusal to any Mithral ore exported to any but fellow dwarves. I want influence in royal circles through House Azer and I want favorable assistance from the Purple Dragons when necessary. At this point these are requests that it is not possible for any of you to guarantee. I will do everything in my power to see that it will be within you power. Let us drink a toast of solidarity and follow it with the blessings of Moradin and Torm. Word is out and many adventurers, thieves, and sell-swords from many regions are converging on Thunderholme in search of ready wealth and easy fame. Let us break from the pack and try a different route. I hear there is a way from underground through ancient trading paths. Find that path, secure the hold from within, and greet the bandits from above as the already installed rightful owners of Thunderholme.

There are also political hazards to our plans. House Revere makes fine silver wares and covets the title that was theirs before it was one by Linnaeus Leathwaite (our Lord Sterling). Pella China seeks to supplant our high quality silver with their low cost ceramic dishware. No one ever dropped a silver bowl and broke it. Plate for plate it may cost much less, but over time it will be seen that only the very rich can afford not to own Sterling Silver.

Fete in Winterhaven

Hundreds of people were in attendance as we sat at the table of honor with Lord Padraig and the rest of the tables were set about his castle grounds. Flags and banners were wafting in the breeze and everyone was wearing their finest.

There were several tables of Dwarves, we hadn’t realized until we got back how put out the dwarves had been by Kalarel’s activities in the area, Bairwin’s Grande Shoppe was only a small part of the damage he had done to the dwarves. The goblin depredations had been particularly damaging to Dwarven trade and even dwarven persons. Over the past few days they had not been shy about telling us how thankful they were and whenever any of us tried to talk about provisions or purchasing magic items they would just laugh and say certainly and give a nod and a wink.

And not only the Dwarves were acting strange in that way. Lord Padraig was also full of secrets and I even noticed some young maidens looking at me and merrily whispering amongst themselves, as young ladies are oft want to do, when we would walk by. So by the time of the great feast we were as excited as the rest of the town.

The event started with Lord Padraig making a toast to Lord Sterling of Arabel and saying what a benefit it is to have such a good friend to have sent folks of our caliber to rescue the town. No one seemed to recall that it wasn’t really in the plan, but why spoil a good toast?

The toasting carried on for some time and then the meal was brought out and we dined heartily on a wide selection of foods and a particularly good roast beast. As the night wore on the food was mostly eaten and the real drinking and heroic tier toasting began.

It was started by the Dwarves. Their local cleric, Brymm Stoneheart, led a great toast that waxed and eulogized on many points, finally aliting on Thunefir and Bearn. He said he hoped they would except these small tokens of the great esteem in which the Sterling Silver dwarves were held by all the dwarves in the area. That is what they had come to call Lord Sterling’s dwarven host, Sterling Silver Dwarves.

First he truned to Bearn and said that any dwarf who was held in such high regard by Thunefir was certainly a clan-wothy dwarf indeed and that they made him an honorary member of Thunderheart clan. To symbolize this they gave him a magic axe inlaid with the Sterling Silver coat of arms and all over filagreed beautifully, as only dwarves can do, that could seperate into two axes with a flick of the wrist and join together just as quickly, and to insure that they were always extra sharp they gave him a fancy leather belt with ten pouches and in each pouch was a magical whetstone. There was much ooing and awing as Bearn recieved his gift.

Next he faced Thunefir and said that they were all very concerned about the great divne eminence’s well being and they presented him with a suit of mithral scale armor, also beautifully fillagreed and embossed with the name Sterling Silver Dwarves. The Dwarves were weeping in their ales at this magnificent gift.

Then a most amazing thing happened, he turned to Aponym and said that he had rendered invaluable service to the dwarven cause and as he was known as a personal friend of Lord Sterling and from now on he would be known to them as “Dwarf Friend.” With this he did cause to be brought forward a most beautiful suit or Leather Armor that had brilliant true-silver plates embossed on it with the name of a clan dwarf who had contributed to its creation.

This was all that Lord Padraig could take and he finally stood up laughing and said that this was his feast and he wouldn’t be left out of his turn at munificence. He started by recounting the qualities of Nemanock, and he counted many. Chief among these were his appreciation for the wealth and well being of all those who depend upon Winterhaven. He said he could never repay him the full boon he owed, but he would symbolize it by giving him the cape off his back and as he said this he flourished the cape and appeared right next to the warlock and handed him the cape.

What I beheld next did truly confound me because walking up through the rows of tables was none other than Valthrun with a gaggle of pretty little goslings, I call them goslings for the way they followed the eccentric old man, but they were a collection of the finest young maidens of Winterhaven, the very ones I had seen looking and giggling all week. He called out to Lord Padraig and said there was one more left who had not been properly thanked and at this all the girls burst out into peels of laughter and I detected a confused look on Lord Padraig’s face, but a knowing smile on the Lady Padraig. He said that first he had a gift for me and he handed me a wonderfully smelling basket and said “may you never be hungry in all your travels.”

Then at the impatient assistance of the young ladies, he was obviously enjoying teasing them with his delays, he said the young ladies of the town, and especially Lord Padraig’d daughter Opheliatta, made a beautifully embroidered quilt for you and brought it to me asking if I could make it magical. I said they already had, but I would do what I could. With this he planted a most beautiful standard in the ground and we could all feel its salubrious effect. At this we felt we should return the toast and toasts were made. A most strange thing happened later still. A beautiful woman in a black dress walked up to Bearn and with a knowing look said “I believe this matches your ring.” Bearn looked at this circular disk with a strange, I would say pleased look, and then looked up, I assume to thank her, but she was gone. Nobody had seen her leave, nobody could remember her walking in, she was just suddenly there, and nobody had ever seen her before.

The party continued but a little longer and we retired back to Wrafton’s Inn.

Back to Winterhaven session 11

Darius’ Log

We left the keep and decided to make it back to town rather than spend a night in or near the keep. It was just after dark when we saw the gates of Winterhaven and what a greeting we got! Hordes of Zombies were milling about the walls of the town and the guards above the gate immediately hailed us. This eliminated any chance of surprise as the zombies turnd and made for us. We didn’t want to get to close as we were certain the evil things would overwhelm us. Fortunately, Aponym had just the medicine they needed and did do some grevious damge to them with his shockwaves. Of course, Thunefir also had a descent dose of medicine for the ghouls. Just as we began to finish them off, as if a horde of zombies wasn’t enough, the elf Ninarel showed her true colors as she came out of the darkness with three shadow wolves and jumped poor Thunefir. Fortunately, Aponym was able to clean up the rest of the zombies as we made quick work of our new antagonists.

In the aftermath we learned that Ninarel was an agent for Kalarel by the sheet of Vellum with his correspondence on it. A huge cheer rose up from the guards on the walls and soon the whole town was out greeting us and shaking our hands and preparing a fete for us.

We now have to decide what to do next. As I have gathered, these our are choices: 1. We need to talk to Lord Padraig about setting up a Sterling Silver trading post in Bairwin’s old shoppe. 2. We have still to decide whether or not we want to go back to Arabel, as per our original intention. 3. Maybe we could get a teleportation circle set up between our new trading post and Lord Sterling’s place in Arabel. 4. We are concerned about outfitting ourselves proper and everytime we try to suggest anything in Winterhaven we are just given smiles and nods and a warm “of course you are.” We shall have to push Lord Padraig on this more frimly, perhaps after the fete. 5. Lord Padraig said some messages came from Lord Sterling for us, the day after we left for the keep. We need to see what they contain. There is one for Aponym and one for Thunefir.


This is where you will find information on quests the party has completed or undertaken or has been offered. Starting from the point where the party has exited the Keep on the Shadowfell.

Cleansing the Keep

We rested briefly and then made our way back out of the keep. We took and rested for a few hours in the hidden armory and then feeling much refreshed we proceeded to cleanse the rest of the keep. I wanted to return to where we had been assaulted by the exploding sarcophagi and see what lay in the beautiful room beyond. Upon returning the sarcophagi were intert and we passed into the next room which was a shrine to Bahamut. Opposite the entrance were a pair of doors and we passed those and entered a Tomb and standing before a large and ornate sarcophagus was a skeleton in Plate, it did not attack us but asked what we were about. After some tense negotiations it was convinced we were of good hearts and was glad to hear that we had defeated Kalarel. This was the ghost of Sir Keegan and he told us his sad tale. He told us how the evil spirit of Shadraxil had taunted his waking mind driving him insane until he finall slew his loved ones and attacked his cohort. Eventually they drove him down below and here he locked himself in this vault and when he regained his sanity he wept and remained here until he died as his just fate, guarding the gate to the shadowfell as best he could until one day he could no longer leave this tomb. He was very thankful and since he could not leave but his sword could,he gave me his sword “Aecris” in hopes I would use it to carry on the battle against evil. I made him a solemn promise that I would.

Leaving the tomb we went back to the first level and into the caverns that were opposite the excavated area on the first level. There we went along through some a rough area with stalagmites and stalagtites and were swarmed by giant rats which we nevertheless dispatched of quite easily. We then encountered a lair of Kruthiks which are human sized four legged creatures with a chitinous hide that burrow through rock and shoot toxic spikes, at least when full grown. We encounteres one adult and several yound and dispatched with them rather easily. In their lair we found 59 gold and 216 silver and 2 potions of healing.

In another part of the cavern we came upon the old cistern and here a blue slime attacked us from the small pond, we also dispatched of that and went to a small island in the center and investigated a pile of clothes and other detritus. Amidst all that we uncovered a potion of healing, a shield of protection, a safewing amulet, and a bag of holding within which was a message cylinder that contained three sheets of vellum. Sheet #1 contained a map that showed the location of the keep. #2 was a note that said Remember, “don’t wet the nodule-unless Kalarel is unreceptive to our offer. The wet it from a distance and run, the water will bring the creature out of its dormancy and it will consume anything it can reach.” #3 Greetings, Kalarel. I have heard recently of your activity in the area and have an offer for you. During your time in this region, if you should capture any humanoids, we are eager to buy them. We have Duergar allies in Thunderspire in need of slave stock. If you are interested, send an envoy back to me. My messengers will show the way. signed Chief Krand of the Bloodreavers.

Having satisfied ourselves with having cleared out the Keep we had a lite dinner and set our sights on Wrafton’s Inn. It would now very likely be dark when we reached the Winterhaven, but not wishing to spend any longer here we pushed on, well rested and somewhat fed.


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